

2018 · 1h 52m
Video game bad guy Ralph and fellow misfit Vanellope von Schweetz must risk it all by traveling to the World Wide Web in search of a replacement part to save Vanellope's video game, Sugar Rush. In way over their heads, Ralph and Vanellope rely on the citizens of the internet — the netizens — to help navigate their way, including an entrepreneur named Yesss, who is the head algorithm and the heart and soul of trend-making site BuzzzTube.
Directed by Rich Moore
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Kamurai
Great watch, will watch again, and do recommend. Even if you haven't seen the first one, you can watch this just fine. As much as I like this movie, the best part is by far the cg animated Disney Princesses: what a good tease for new CG movies, which they should have been doing instead of the live action garbage. Again, as much as I like this, it is a bit of a deviation from the first movie with a bit of a mixed antithetical message to it. While the first movie focused on Ralph and his quest dragging collateral damage in its wake to eventually bring the characters together in a spirit of inclusion, this movie scales up in a weird way, showing the internet as a place of connected inclusion and then "wrecking it". Even the main story line is about Ralph's mission to fix things so they can maintain a status quo and Vanellope's search for change and "the new". It's literally about how they shouldn't be together, or maybe that they're still together even if they aren't. It just gets weird real fast, and while J.C. Reilly and Sarah Silverman do a great job with their roles, you've got to operate with some suspension of disbelief that they can do any of what they're doing or that it makes any sense. They also deviated with how Ralph "wrecks" things. Once you get past some of the nit-picky stuff, they're on a well structured adventure filled with charm and wonderment with lots of interesting characters. I honestly would be surprised if anyone actively disliked this.
CinemaSerf
Six years after "Ralph" and "Vanellope" put paid to the aspirations of the evil "Candy King", she's getting a bit tired and restless with their daily life in the arcade. He decides that he can use the internet to make her "Sugar Rush" game more exciting, but all they end up with is a broken steering wheel and a real struggle to get it repaired before the whole game is permanently unplugged! Off into the very fabric of the web they must travel where they encounter the "netizens" and "Yesss" - the ultimate in trend-setting. What i just didn't like here was the style of animation. It's very two-dimensional with some really basic background CGI effects to prop up an extremely dialogue heavy series of escapades that just reminded me of "Tron" with too many words. There are a couple of redeeming scenes that do shine a light on just how complex and intricate the functioning web actually is, but they are tangential to a weak story with two characters that look like happy meal toys. I didn't love the first one, bit it was way better than this derivative stuff.
SDL12
The more you like the fantastic Wreck-It Ralph, the less you'll like Ralph Breaks the Internet. And it's a shame, because a Wreck-It Ralph sequel could have been great; it certainly has a ton of potential in the characters, setting, and possible plots (potential that the fandom has seized upon and written excellent sequels themselves). But RBTI manages to disappoint on every level, and by all accounts of unused concepts, it's a failure of Disney's meddling rather than the intentions of the hardworking creative team. The movie leans way too hard on a "how do you do, fellow kids?" mentality with tortured unfunny meme references for the sake of references, gives more screentime to forced Disney cameos than to half of the returning main cast (Felix and Calhoun were given a babysitting plot of all things in the final revision, which was entirely cut late in development and they consequently have almost zero screentime), and introduces close to ten new characters who all barely get to do anything. Ralph and Vanellope behave in extremely out-of-character ways. In contrast to the first movie admirably avoiding this trope, Ralph here plays into the "big bumbling oaf" stereotype and is made manchild-like, with almost a little brother relation to Vanellope rather than an older sibling or father figure as he was before. Vanellope herself does a complete 180 and suddenly doesn't care about Sugar Rush anymore, and the story treats her as blameless for virtually everything that happens. Felix and Calhoun, as mentioned, have almost no involvement with the movie despite logic dictating that the whole Core Four found family would go to the internet together, and instead get reduced to an offscreen joke plot that does nothing with them as characters or their relationship other than "well they are married, therefore they have to have a babysitting plot". In contrast to how much attention was paid to minor details in the first movie, here there are continuity errors all over the place, and the main story's resolution completely violates a huge established arcade rule that kicked off the entire plot of the original movie. Without spoiling too much, the main conflict has a very obvious potential solution given how the character selection in Sugar Rush works, but this is completely ignored and the resolution leaves the audience scratching their heads. It's really sad that a true all-ages movie like Wreck-It Ralph ended up with a sequel that feels like it's talking down to even preschoolers. It seems as though Disney wanted a "best friend has to move away" plot, but forced it on a setting and group of characters where it wasn't workable, requiring the movie's world to be warped to fit it (not surprising that director Rich Moore left the company after this). And it's even sadder that people try to mindlessly excuse all of this by pretending that anything which isn't violent enough to exclude children from the audience should have lower quality expectations, in spite of all the movie's issues having nothing to do with its content rating.